Add wait for 64bit
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@ -50,6 +50,8 @@ REM This was once done with MagiaHook.
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REM However, due to unexplained reason,
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REM However, due to unexplained reason,
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REM that hook made the game engine probabilistically fail to create OpenSLES player,
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REM that hook made the game engine probabilistically fail to create OpenSLES player,
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REM thus the game would get silenced in that way.
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REM thus the game would get silenced in that way.
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echo Please copy 64bit apk.
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pause
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node "%~dp0/patches/audiofix.js" --wdir "%~dp0/build/app" --overwrite
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node "%~dp0/patches/audiofix.js" --wdir "%~dp0/build/app" --overwrite
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if errorlevel 1 goto errorexit
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if errorlevel 1 goto errorexit
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@ -50,6 +50,8 @@ REM This was once done with MagiaHook.
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REM However, due to unexplained reason,
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REM However, due to unexplained reason,
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REM that hook made the game engine probabilistically fail to create OpenSLES player,
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REM that hook made the game engine probabilistically fail to create OpenSLES player,
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REM thus the game would get silenced in that way.
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REM thus the game would get silenced in that way.
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echo Please copy 64bit apk.
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pause
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node "%~dp0/patches/audiofix.js" --wdir "%~dp0/build/app" --overwrite
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node "%~dp0/patches/audiofix.js" --wdir "%~dp0/build/app" --overwrite
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call copy /Y "%~dp0\patches\koruri-semibold.ttf" "%~dp0\build\app\assets\fonts\koruri-semibold.ttf"
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call copy /Y "%~dp0\patches\koruri-semibold.ttf" "%~dp0\build\app\assets\fonts\koruri-semibold.ttf"
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