Fix subtitle alignment
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@ -7,6 +7,6 @@
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/**************************
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* Magia Translate Ver *
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**************************/
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#define MT_VERSION 118
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#define MT_VERSION 119
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#endif
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@ -320,19 +320,20 @@ void *setPositionNew(uintptr_t label, cocos2d::Vec2 const& position) {
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LOGD("LOG MESSAGE: %.2f %.2f", position.x, position.y);
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LOGD("Difference: %p", (void *)difference);
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//if (position.y >= 55.50 && position.y <= 56.50 && difference <= 0x1000) {
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if (position.y >= 37.5 && position.y <= 39.5 && difference <= 0x1000) {
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if ((position.y >= 37.5 && position.y <= 39.5 && difference <= 0x1300)
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|| (position.y >= 55.00 && position.y <= 56.00 && difference <= 0x1300)) {
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float newPosX = position.x + 125.0;
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LOGD("Moved log text from %.2f to %.2f", position.x, newPosX);
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LOGD("Moved log text from %.2f to %.2f", position.x, newPosX);
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cocos2d::Vec2 newPosition = cocos2d::Vec2(newPosX, 66.50);
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return setPositionHooked(label, newPosition);
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}
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else if (difference <= 0x200 && position.x == 70.00) {
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else if (difference <= 0x400 && position.x == 70.00) {
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LOGD("Moving left-aligned name down in the log.");
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auto newY = position.y;
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cocos2d::Vec2 newPosition = cocos2d::Vec2(position.x, newY);
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return setPositionHooked(label, newPosition);
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}
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else if (difference <= 0x200 && position.x == 500.00) { // Names on the right
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else if (difference <= 0x400 && position.x == 500.00) { // Names on the right
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LOGD("Moving name further to the right in log.");
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auto newX = position.x + 200;
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//auto newY = position.y - 15.0;
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@ -340,7 +341,7 @@ void *setPositionNew(uintptr_t label, cocos2d::Vec2 const& position) {
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cocos2d::Vec2 newPosition = cocos2d::Vec2(newX, newY);
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return setPositionHooked(label, newPosition);
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}
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else if (difference <= 0x200 && position.x == 280.00) { // Names in the center, 280.00?
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else if (difference <= 0x400 && position.x == 280.00) { // Names in the center, 280.00?
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LOGD("Moving center name to the left in the log.");
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auto newX = 71.50;
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auto newY = position.y;
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@ -390,12 +391,18 @@ cocos2d::Size (*lbGetViewPositionHooked)(float x, float y);
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cocos2d::Size lbGetViewPositionNew(float x, float y) {
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uintptr_t addr = reinterpret_cast<uintptr_t>(__builtin_extract_return_addr(__builtin_return_address(0)));
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uintptr_t difference = addr - storyCharaUnitonTextHomeOffset;
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//LOGI("Difference (viewPos): %p, addr: %p", (void*)difference, (void*)addr);
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//LOGD("Difference (viewPos): %p, addr: %p", (void*)difference, (void*)addr);
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if (storyCharaUnitonTextHomeOffset != 0 && addr >= storyCharaUnitonTextHomeOffset) {
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if (difference <= 0x1000) {
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if (difference <= 0x1300) {
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auto oldx = x;
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auto oldy = y;
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if (x > -100.0) {
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x = -120.0;
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}
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if (x == -100.0) {
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x = -250.0;
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}
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x = x - 30.0;
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y = y - 30.0;
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LOGD("Set live2d subtitle dimensions from (%f, %f) to (%f, %f).", oldx, oldy, x, y);
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