magia-en-apk-assets/shaders/raidBackGround.fsh

18 lines
420 B
GLSL

#ifdef GL_ES
precision lowp float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
//uniform sampler2D CC_Texture0;
void main()
{
float offset = CC_Time.y * 0.5;
vec2 texCoord = v_texCoord;
float degX = (((v_texCoord.y+offset) * 2.0) - 1.0) * 360.0;
float radX = radians(degX);
texCoord.x += (sin(radX) * 0.0625);
gl_FragColor = v_fragmentColor * texture2D(CC_Texture0, texCoord);
}